![]() “The only thing stopping you from making a game is yourself,” Wehle said. With enough dedication, you can do the same: It’s exactly the kind of game Wehle set out to make two years ago. The game is short, simple, earnest, and incredibly endearing. Fox is also a family name on her mom’s side.” Players can almost feel the personal connections through The First Tree’s story. Why a fox? The easy answer is that the beast is aesthetically pleasing: “I think it was mostly the visual impact of a beautiful red-orange creature in front of a green forest.” But the symbolic nature of the fox also meant a lot to Wehle and his wife: “For our wedding cake, she designed these two foxes that she got cut out using laser-cut wood pieces. His voice is mellow and contemplative, conveying a sense of gravity and personal depth, and that earnestness. As such Wehle himself voices the main narrator of The First Tree, and his earnestness comes through in the gameplay just as much as it does when he speaks on the phone. Wehle explained, “It opens up a whole world for people who want to make a game who don’t have the specific knowledge of coding.” “I’m a big fan,” Wehle said, “mostly because their licensing options are very generous.” With these engines, anyone can create games and make most of their modest earnings, up to a point.įor amateur game-makers without the know-how to design a game from the ground up, they can use visual scripting plugins like Playmaker that do a lot of the hard work for you, allowing makers to interact with code without actually knowing the code itself. It’s exciting.”Īnyone can download game engines like Unity and Unreal. “ Unity and Unreal have democratized game development, so anybody can give it a shot. Wehle wants fans and those with aspirations of making their own indie games to know that if he could make a game without knowing code then anyone could. Despite prominently featuring an animal, The First Tree feels incredibly human. “The video game industry is so huge,” Wehle says, “but there’s an audience now for smaller, more heartfelt games.” The First Tree compares to other atmospheric indie games like like Journey, Gone Home, and Firewatch. Obviously, Wehle hopes gamers will buy and enjoy the game, which clocks in around 2 hours for only $7.99 via Steam, but he also wants The First Tree to inspire people that dream of making a game but lack the coding know-how to make it happen. ![]() When Inverse caught up with Wehle shortly after The First Tree’s launch on September 14, he offered an in-depth perspective of his development process. The mood is tragic and grave, but the stylistic execution builds an engaging atmosphere. They talk about him reconnecting with an estranged father. The colorful third-person experience is presented as a dream, and as you explore the beautiful wilderness through the transitioning seasons, you find relics that trigger conversations between a man and his wife. In The First Tree, you play as a fox mother looking for her cubs. ![]() When technical artist David Wehle posted about his new fox adventure game to the Video Games subreddit, he unknowingly struck Reddit gold with his headline: “After 2 years of work and no knowledge of code, I still launched my fox adventure game today, The First Tree!” The post has over 116,000 upvotes and an outpouring of enthusiastic comments about the beautiful game’s art style.
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